Fall 2015 Schedule

Fall 2015 Meeting Schedule Welcome to a new semester of GMU! Meetings will be held on Mondays from 6 – 10pm and will run every week except for reading week. Meetings have been planned out according to the following schedule: September 14 – Orientation Day September 21 – Unity Tutorial September 28 – Dev Night…

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Oculus Rift Mechanic

Welcome back from reading week, and into the world of the Rift. After bringing in an Oculus Rift, and showing off a demo game, we all discussed and voted on a game design to build – an asteroid-dodging game, complete with randomly-spawning obstacles. Once again, we broke off into groups, but worked on the same project –…

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GMU Elections & Level Up

Hello GMU members, Our General Members Meeting is fast approaching on March 17th. It is also the day we will hold our Executive Elections for the 2015 – 2016 year. Most of the current executive team will not be returning and all roles will be open for nomination. If you’re interested in running for a…

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Shader Tutorial

This week at GMU revolved around the wonders of shaders. Led by Zack Harris, we were introduced to the language specific to shaders (and its interaction with the GPU), and assisted everyone with creating their own. Despite initial technical issues, including loss of starting code, Zack led a very informative workshop.   While our members broke off into smaller groups, Zack…

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End of Semester Party

On November 26, we held our last meeting of the year in the form of an end of semester party. We’ve had an excellent semester and wanted to celebrate our club and our accomplishments. We had food, awards for developing projects, and plenty of board games and Smash Bros. We hope to see everyone again…

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Year End Party

The Game Maker’s Union would like to thank you all for another fun school year. This year we accomplished a lot! We ran a workshop on making mobile/web games using Stencyl. We ran a 3 week workshop series that included character design taught by Danik Tomyn, 2-D sprite design taught by Jordan Sparks, and game…

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