Planet Pizza Mechanic

— View full post to the play the game — Warning, contains rapidly flashing imagery. Fresh sun-cooked pizzas delivered straight to the right destination Part of our Mid-Fall mechanic meeting. This game was made in 3 or so hours! Gameplay Launch the pizza from planet earth to its destination and make it pass by the…

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Squash Mechanic

— View full post to the play the game — Part of our Mid-Fall mechanic meeting. This game was made in 3 or so hours! Gameplay Get the trippy box in the gray hole. When the box falls a significant distance, its dimensions become altered and can then fit in tunnels. Bugs The transition into…

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Cube Rollers Deluxe Mechanic

— View full post to the play the game — Game Mechanics: This is a puzzle game played by flipping a painted cube around a series rooms composed of small amount of tiles. Unpainted surfaces become painted upon contact, but the reverse is also true on next contact, thus creating a basic toggle mechanic. To make the puzzles more interesting, one…

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Diss-Card

This week we decided to do something completely different and make a card game instead of a video game. The idea for the game came from Zack Harris who’d commented as a joke that he wanted a game where you have cards called Diss-Cards so you can discard your Diss-Cards. Based off this idea we…

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Circular Tetris

— View full post to the play the game — This is an implementation of Circle Tetris we all designed two weeks ago, and I finished implementing this week. It took a party of friends coming to my apartment to motivate completion. It does pretty much everything Tetris should except have Tetrominoes themselves, that is…

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Space Puppies Mechanics

— View full post to the play the game — Generally built on a whim of a weird idea, the type of mechanics that we develop here at GMU swill sometimes seem to be Hacked together from a variety of places. This particular mechanic is a perfect example of that. The concept emerged from an…

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Grid Mechanic

— View full post to the play the game — This week we decided to focus on sprites and create a grid to move them around in. We split into teams this week: artists and coders. The coders focused on creating a working grid while the artists took to the whiteboard to create 5 characters…

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Air Hockey Mechanic

— View full post to the play the game — This week we decided to create a digital air hockey mechanic. We started with the art assets, creating them on a mix of Photoshop, Illustrator, and Maya. We built it in 2D using Unity. We had a bit of trouble with the Unity input system…

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