Oculus Rift Mechanic

Welcome back from reading week, and into the world of the Rift. After bringing in an Oculus Rift, and showing off a demo game, we all discussed and voted on a game design to build – an asteroid-dodging game, complete with randomly-spawning obstacles. Once again, we broke off into groups, but worked on the same project –…

Read More

Shader Tutorial

This week at GMU revolved around the wonders of shaders. Led by Zack Harris, we were introduced to the language specific to shaders (and its interaction with the GPU), and assisted everyone with creating their own. Despite initial technical issues, including loss of starting code, Zack led a very informative workshop.   While our members broke off into smaller groups, Zack…

Read More

Meeting Notes – Oct 22

This week was out General Members meeting where we discussed, debated, and ratified the club constitution, which we highly recommend all members look over, as well as discussed member’s questions and concerns. The GMU constitution goes over the rules that applies to all members and executives, as well as club policies and regulations. We also…

Read More

Meeting Notes – Oct 1

Today we gathered as a group to watch Extra Credits and gathered around to talk about everyone’s individual game ideas and provide feedback. While we won’t post about the many ideas that people came up with, we took note of certain things mentioned that people wanted to keep track of for everyone’s reference. So here…

Read More