Squash Mechanic

— View full post to the play the game — Part of our Mid-Fall mechanic meeting. This game was made in 3 or so hours! Gameplay Get the trippy box in the gray hole. When the box falls a significant distance, its dimensions become altered and can then fit in tunnels. Bugs The transition into…

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End of Semester Party

On November 26, we held our last meeting of the year in the form of an end of semester party. We’ve had an excellent semester and wanted to celebrate our club and our accomplishments. We had food, awards for developing projects, and plenty of board games and Smash Bros. We hope to see everyone again…

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End of Term Project submissions!

Hello everyone! The season is approaching. The one with the merry and the cheer and stuff. GMU is looking to gather information on your development projects here in GMU. If you have a project you’ve been working on for the last few sessions, take a screenshot of it along with a short description (200-500 characters)…

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Meeting Notes – Oct 22

This week was out General Members meeting where we discussed, debated, and ratified the club constitution, which we highly recommend all members look over, as well as discussed member’s questions and concerns. The GMU constitution goes over the rules that applies to all members and executives, as well as club policies and regulations. We also…

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Meeting Notes – Oct 1

Today we gathered as a group to watch Extra Credits and gathered around to talk about everyone’s individual game ideas and provide feedback. While we won’t post about the many ideas that people came up with, we took note of certain things mentioned that people wanted to keep track of for everyone’s reference. So here…

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Let the game development begin!

Hello everyone and welcome to a new semester of GMU! Our orientation tonight was amazing! The execs and I were glad to meet all of you and are astonished by your passion. I can tell this is going to be the best year for the GMU yet. We hope to get to know more members…

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Cube Rollers Deluxe Mechanic

— View full post to the play the game — Game Mechanics: This is a puzzle game played by flipping a painted cube around a series rooms composed of small amount of tiles. Unpainted surfaces become painted upon contact, but the reverse is also true on next contact, thus creating a basic toggle mechanic. To make the puzzles more interesting, one…

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Diss-Card

This week we decided to do something completely different and make a card game instead of a video game. The idea for the game came from Zack Harris who’d commented as a joke that he wanted a game where you have cards called Diss-Cards so you can discard your Diss-Cards. Based off this idea we…

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Circular Tetris

— View full post to the play the game — This is an implementation of Circle Tetris we all designed two weeks ago, and I finished implementing this week. It took a party of friends coming to my apartment to motivate completion. It does pretty much everything Tetris should except have Tetrominoes themselves, that is…

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