Let the game development begin!

Hello everyone and welcome to a new semester of GMU! Our orientation tonight was amazing! The execs and I were glad to meet all of you and are astonished by your passion. I can tell this is going to be the best year for the GMU yet. We hope to get to know more members…

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Cube Rollers Deluxe Mechanic

— View full post to the play the game — Game Mechanics: This is a puzzle game played by flipping a painted cube around a series rooms composed of small amount of tiles. Unpainted surfaces become painted upon contact, but the reverse is also true on next contact, thus creating a basic toggle mechanic. To make the puzzles more interesting, one…

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Diss-Card

This week we decided to do something completely different and make a card game instead of a video game. The idea for the game came from Zack Harris who’d commented as a joke that he wanted a game where you have cards called Diss-Cards so you can discard your Diss-Cards. Based off this idea we…

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Circular Tetris

— View full post to the play the game — This is an implementation of Circle Tetris we all designed two weeks ago, and I finished implementing this week. It took a party of friends coming to my apartment to motivate completion. It does pretty much everything Tetris should except have Tetrominoes themselves, that is…

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Space Puppies Mechanics

— View full post to the play the game — Generally built on a whim of a weird idea, the type of mechanics that we develop here at GMU swill sometimes seem to be Hacked together from a variety of places. This particular mechanic is a perfect example of that. The concept emerged from an…

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Grid Mechanic

— View full post to the play the game — This week we decided to focus on sprites and create a grid to move them around in. We split into teams this week: artists and coders. The coders focused on creating a working grid while the artists took to the whiteboard to create 5 characters…

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