Game Mechanics

These are the game mechanics we’ve produced in regular GMU weekly meets, which we can call mini jams of a typical 6 to 10 hours duration. The code is all freely available online to learn from and build upon.

Planet Pizza Mechanic

— View full post to the play the game — Warning, contains rapidly flashing imagery. Fresh sun-cooked pizzas delivered straight…

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Squash Mechanic

— View full post to the play the game — Part of our Mid-Fall mechanic meeting. This game was made…

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Cube Rollers Deluxe Mechanic

— View full post to the play the game — Game Mechanics: This is a puzzle game played by flipping a painted…

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Diss-Card

This week we decided to do something completely different and make a card game instead of a video game. The…

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Circular Tetris

— View full post to the play the game — This is an implementation of Circle Tetris we all designed…

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Space Puppies Mechanics

— View full post to the play the game — Generally built on a whim of a weird idea, the…

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Politics Mechanics

— View full post to the play the game — This week’s mechanic was inspired by the Ontario Provincial Election…

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Grid Mechanic

— View full post to the play the game — This week we decided to focus on sprites and create…

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Heard it Through the Phone Lines

As a club we generally spend a lot of time focusing on game ideas and not a lot of time…

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Air Hockey Mechanic

— View full post to the play the game — This week we decided to create a digital air hockey…

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Rhythm Mechanic

— View full post to the play the game — As an experiment over the summer, the GMU exec team…

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Maze Generation mechanic

Generate a basic maze that sporadically grows spawning one main path with multiple branches. This was inspired by Ludum Dare,…

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