Shader Tutorial

This week at GMU revolved around the wonders of shaders.

Led by Zack Harris, we were introduced to the language specific to shaders (and its interaction with the GPU), and assisted everyone with creating their own. Despite initial technical issues, including loss of starting code, Zack led a very informative workshop.

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While our members broke off into smaller groups, Zack continued to help by answering questions or finding bugs. By the end of the meeting, our members created an array of shaders, ranging from a simple gradient to a series of strobe lights.

Hope everyone enjoys their Reading Week!

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